Google's 3D on the web vs. Mozilla's

April 23, 2009 • 1 min read


This post is over ten years old. Chances are, I've learned enough to have advanced my thinking about some of this stuff.

Mozilla and Google have recently put out proposals for 3D graphics standards for the web. Chris Blizzard of Mozilla has a good summary on the differences between Google’s O3D and Mozilla’s Canvas 3D:

So these two 3D things from Mozilla and Google are pretty different.  Not really competitive, either, because they have such different goals.  The Google software is a very high level API 3D graphics API and what we’re proposing is more akin to the low level graphics API that those high-level systems are built on.

He makes a great argument for why concise, low-level standards are better than monolithic yet impressive ones.


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