Wine, donuts, and sex

June 30, 2009 • 1 min read


This post is over ten years old. Chances are, I've learned enough to have advanced my thinking about some of this stuff.

In an irresistibly-titled post, Peter Berger writes about why games that aren’t fun right away are going to have a harder and harder time getting interest:

I have finally come to peace with the fact that I no longer have any interest in playing games that require as much effort as my job. So, sorry, no Sims 3 for me. … This feeling of spite has been compounded by the fact that I’ve been playing (and buying) tons of iPhone games recently, and then also bought a Windows game for $30.


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